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Devlog
Submission to AGDG DEMO DAY 46
Submission to AGDG DEMO DAY 47
WOW SO MANY ROBOTS
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Devlog
Final Project Update
November 07, 2022
by
AnonPilot
This project started from an interest in how to make a very performant ACharacter in Unreal. At this time, a character tick now averages 0.01ms per frame despite still being a fully fledged character...
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New Traps Added. Pathing optimizations.
October 19, 2022
by
AnonPilot
This update contains a few new traps; Acid Trap Shoots acid, covering units in front of the trap in acid for a time. Units covered in acid take increased piercing damage. Bomb Trap Explodes once units...
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Disabled VR Plugins
September 07, 2022
by
AnonPilot
Disabled VR plugins due to issues with SteamVR and potentially other VR platforms...
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Test level added. Camera zoom.
September 07, 2022
by
AnonPilot
Test level has been added. Provides a manual spawn UI, a large amount of starting coins and a slightly modified HUD to help people who are trying to figure out the game works at any level of play. Cam...
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Manual wave start and multi placement.
September 05, 2022
by
AnonPilot
Configured wave setups to not be all be autostart waves. First 5 waves are all manual start, then rest are autostart with manual starts every 5 waves. Trap placement now ends placement mode on a succe...
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Render and gameplay optimization.
September 05, 2022
by
AnonPilot
Fixed issue where dynamic shadows were being generated on characters despite not being visible to player. Fixed issue where some damage events were calling into K2 where a C++ method should have been...
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Endless Scaling Improvements, Status Effect Info Popup, FPS limit
September 04, 2022
by
AnonPilot
Rebalanced wave scaling curves to make endless mode more challenging at a reasonable rate. Applied 150fps cap to avoid oversaturation of GPU/CPU during idle game time. Added status effect info popup i...
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Terrain missing material fix.
September 04, 2022
by
AnonPilot
Moved terrain parent material into proper directory so that it would be packaged correctly...
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